Venom

Venom

System Changes:

Zer0 Cancel All characters can now press any two (2) of P/K/S to air dash or cancel out of a normal into an air dash!

Force Break (FB) A powerful move that consumes 25% tension to unleash a devastating special ability!

Aerial Dead Angle An aerial version of Dead Angle! Press forward and any two buttons while blocking in the air to perform an attack that will send the oppoent flying back!

Defense Modifier Decreased from 1.06 to 0.96.

Initial Dash Speed Raised from 14,210 to 15,210.

Normals:

2P Damage increased from 6 to 10.

5P Startup lowered form 6f to 5f. Damage increased from 6 to 10.

2K Damage increased from 8 to 15. Initial proration raised from 70% to 80%.

5K Damage increased from 12 to 14.

f.S Attack level increased from 2 to 3.

2H Vacuums on air hit. Total Untech time increased to 40f.

5H Startup lowered from 10f to 8f. Forces crouch on Counter Hit. Gatlings into 2H, 2D, and 5D.

6H Ground-bounces on Counter Hit.

j.P Lowered startup from 7f to 6f. Lowered the number of active frames from 6f to 4f.

j.S Attack level increased from 2 to 3. Gatlings into j.K. Recovery lowered from 21f to 15f.

j.H Ground-bounces on Counter Hit.

Specials:

QV Startup of all versions lowered from 20f to 19f.

Overdrives:

NEW MOVE: Red Hail (Ground) (236236H) - Venom quickly shoots out 6 projectiles towards the ground. Top Spin and Back Spin can be applied.

Force Breaks:

FB Mad Struggle (j.236D) A faster, enhanced version of Mad Struggle that hits once and bounces the opponent, allowing for combo opportunities or a very strong knockdown. Restores air actions.

FB Break Formation ([2][8]D) Venom poses, his energy exploding forth in a circle about him. Is a reversal with an invincible startup.

FB Tactical Arch (214P/K/S/H > D) Venom summons forth two balls in a formaton order determined by button. Can be cancelled into another ball summon or teleport like a normal ball summon. (214 P>D) summons P > K formation. (214 k>d) summons K>S formation. (214s>d) summons S>H formation. (214h>d) summons H > P formation. Can be whiff cancelled into other summons or warp like normal ball summon.

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