System Changes:
Zer0 Cancel All characters can now press any two (2) of P/K/S to air dash or cancel out of a normal into an air dash!
Force Break (FB) A powerful move that consumes 25% tension to unleash a devastating special ability!
Aerial Dead Angle An aerial version of Dead Angle! Press forward and any two buttons while blocking in the air to perform an attack that will send the oppoent flying back!
Defense Modifier Decreased from 1.00 to 0.90.
Dead Angle Attack The number of active frames lowered from 10f to 6f.
Normals:
2K Startup lowered from 8f to 7f. Recovery increased from 4f to 5f.
5K Startup increased from 6f to 7f.
2S Startup lowered to 9f. Damage lowered from 30 to 26.
c.S Startup increased from 6f to 7f. Recovery increased from 8f to 10f.
f.S Damage lowered from 34 to 30. 85% Proration added.
2H Damage lowered from 42 to 36. Attack level lowered to 3 when move is blocked but remains 4 when move hits. Only able to Zero Cancel on hit.
5H Damage lowered from 38 to 34.
6H Damage lowered from 52 to 42.
j.P Startup lowered from 7f to 6f.
j.K Startup lowered from 8f to 7f.
j.S Damage lowered from 32 to 26.
j.H Startup lowered from 13f to 12f. Damage lowered from 40 to 36.
j.D Damage lowered from 36 to 32.
Specials:
NEW MOVE: Glitter is Not Gold (UP) (236S) Johnny tosses a coin in an upwards arc.
Zwei Hander (transport) While travelling, now cancellable to all Air Mist Finer Stances, FB Ensenga, and Killer Joker. Lowered tension gain from 40 to 20.
Zwei Hander (1st Hit) Changed follow-up input from 5K to 6K and requires 1 charge of Glitter is Gold to perform. Tension gain on connect lowered from 40 to 20. Forced Proration set to 75%. YRC window is now 1f.
Zwei Hander (2nd Hit) Attack level increased from 2 to 4.
Air Zwei Hander Requires 1 charge of Glitter is Gold to perform. Levels up Mist Finer on hit! 2nd hit Groundbounces on Counter Hit.
Bacchus Sigh: A Grounded Mist Finer against an opponent affected by Bacchus sigh no longer causes stagger. Instead, P and K ground Mist Finer are overheads, their proration is removed, and they are air unblockable.
Air Mist Finer P and K are air unblockable against opponents affected by Bacchus Sigh. Air Mist Finer S is an Aerial Low against opponents affected by Bacchus Sigh and must be blocked low if you are grounded; otherwise, it is air unblockable and characters must use Fautless Defense to block it.
Mist Finer Stance & Mist Finer
Added Jack Hound to Ground Mist Finer Stance dash.
Mist Finer (P/K/S Level 1) Attack Level lowered from 3 to 2.
Mist Finer (K/S Level 2) Attack Level lowered from 4 to 3. Damage lowered from 40 to 36.
Mist Finer (P Level 2) Attack Level lowered from 4 to 3. Damage lowered to 35 for the P version only.
Mist Finer (P/K/S Level 3) Damage lowered from 60 to 50.
Air Mist Finer Stance & Air Mist Finer
Added Ensenga and Killer Joker to Air Mist Finer Stance dash
Air Mist Finer (P/K/S Level 1) Attack Level lowered from 3 to 2.
Air Mist Finer (S Level 2) Attack level lowered from 4 to 3.
Air Mist Finer (P/K Level 3) Damage lowered from 60 to 50.
Air Mist Finer (S Level 3) Attack Level lowered from 4 to 3. Damage lowered from 60 to 50.
Overdrives:
That's My Name - Raised damage from (20, 65x2) to (30,65x2).
That's My Name (Burst) - Raised damage from (25, 81x2) to (35,65x2).
Force Breaks:
Johnny can perform force breaks while in Mist Finer Stance. If he performs a force break while in Mist Finer Stance it is enhanced. If he performs a force break during Mist Finer Dash, it is further enhanced.
FB Ensenga (j.236D) Johnny unsheathes his sword so quickly the air catches fire! It is an Attack level 2 move that gives knockdown and levels up Mist Finer on hit!
MF Stance FB Ensenga (j.236D) Attack level 3 move that deals a small bit more damage and enables combos. Forces 80% proration. Levels up Mist Finer on hit!
MF Stance Dash FB Ensenga (j.236D) Attack level 4 move that deals a small bit more damage and enables combos. Forces 90% proration. Levels up Mist Finer on hit!
FB Jackhound (236D) Johnny dashes forwards and quickly swipes in front of him with his sword. It is an Attack level 2 move that causes a small stagger on hit. Forces 50% proration.
MF Stance FB Jackhound (236D) A slightly faster version (10f) of FB Jackhound that is Attack level 3 move that launches and leads to a knockdown, allowing for combos. Deals slightly more damage, forces 60% proration and pilfers one item, adding it to his Glitter is Gold hoard.
MF Stance Dash FB Jackhound (236D) A much faster version (4f) of FB Jackhound that is Attack level 4 and crumples of hit. Deals slightly more damage, forces 70% proration and pilfers one item, adding it to his Glitter is Gold Hoard.
FB Killer Joker (j.236S) Johnny slashes diagonally downwards in front of him, popping him up slightly and restoring both his air options. Forces 85% proration.
MF Stance FB Killer Joker (j.236S) Forces 90% Proration and deals slightly more damage. Is otherwise identical to FB Killer Joker.
MF Stance Dash FB Killer Joker (j.236S) Forces 95% Proration and deals slightly more damage. Is otherwise identical to FB Killer Joker.