Dizzy

Dizzy

System Changes:

Zer0 Cancel All characters can now press any two (2) of P/K/S to air dash or cancel out of a normal into an air dash!

Force Break (FB) A powerful move that consumes 25% tension to unleash a devastating special ability!

Aerial Dead Angle An aerial version of Dead Angle! Press forward and any two buttons while blocking in the air to perform an attack that will send the oppoent flying back!

Defense Modifier Decreased from 1.06 to 0.96.

Stun Resist Increased from 50 to 55.

Initial Dash Speed Raised from 19,250 to 20,250.

Normals:

5P Increased the number of active frames from 2f to 4f. Lowered the number of recovery frames from 12f to 10f.

6P Lowered startup from 10f to 9f. Functions like sol 6p on air hit.

2K Initial proration adjusted from 70% to 80%.

5K Increased the number of active frames from 4f to 6f. Lowered the number of recovery frames from 14f to 12f.

2S Increased the number of active frames from 4f to 6f. Attack level increased from 2 to 3.

f.S Altered active hurtbox to make Dizzy less vulnerable during the active frames.

4S Gatlings into 6H.

5H Startup lowered from 13f to 11f.

2D Startup lowered from 12f to 11f. Increased the number of active frames from 3f to 5D Startup lowered from 33f to 31f.

j.S Startup Lowered from 9f to 8f. Raised the number of active frames from 4f to 6f. Recovery lowered from 16f to 14f.

j.D Now Jump Cancellable. Reduced the number of frames between hit 1 and 2 by 6f.

Specials:

I Use This To Pick Fruit (421S); Startup lowered from 22f to 20f.

For Roasting Chestnuts (421H): Startup lowered from 36f to 30f.

Overdrives:

Dont Be Overprotective (632146P) Throw Invulnerability increased to be the same as Strike Invulnerability.

Imperial Ray - Raised Damage from (35x70) to (38x7).

Imperial Ray (Burst) - Raised Damage from (43x70) to (46x7).

Force Breaks:

FB Awa (236D) Dizzy summons forth both a fire and a water bubble.

FB Sakana (j.236D) Necro unleashes a gout of flame downwards, giving dizzy a hard knockdown

FB Kinomi (421D) Necro quickly launches a ball of flame across the screen, the trajectory of which slightly tracks the opponent.

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