System Changes:
Zer0 Cancel All characters can now press any two (2) of P/K/S to air dash or cancel out of a normal into an air dash!
Force Break (FB) A powerful move that consumes 25% tension to unleash a devastating special ability!
Aerial Dead Angle An aerial version of Dead Angle! Press forward and any two buttons while blocking in the air to perform an attack that will send the oppoent flying back!
Defense Modifier Decreased from 0.98 to 0.88.
Initial Dash Speed Raised from 17,500 to 18,500.
Walk Speed Raised from 15,750 to 16,750.
Guts Raised guts values from 0 to 3.
Dead Angle Replace animation and hitbox/hurtbox with a new, slightly modified animation based on 5D.
Normals:
6P Is now Jump cancelable. Launches opponent on hit. Lowered recovery from 21f to 15f. Altered hitbox and hurtbox frames to make the move less vulnerable.
2K Proration adjusted from 70% to 85%. Gatlings into 5K.
5K Proration removed.
NEW MOVE: 6K Now performs original 6H. Bedman teleports forwards while swinging his arms, allowing him to cross up opponents.
2S Startup lowered from 12f to 9f. Gatlings into f.S and c.S.
c.S Attack level increased from 2 to 3.
f.S Attack level increased from 2 to 3. Proration removed. Gatlings into 5D and 2D.
1H, 2H Restored to Rev1 Versions.
5H(1) Jump cancellable.
j.P Restored hurtbox to Rev1 version.
j.K Recovery lowered from 21f to 15f.
j.S Recovery lowered from 22f to 16f.
j.D Is now special cancelable.
Specials:
Task B Untech time increased to 40f. The opponent will be knocked down face up if they are hit while in the air.
Aerial Task B Untech time increased to 35f. The opponent will be knocked down face up if they are hit while in the air.
Overdrives:
Sinusoidal Helios Damage increased from 28x6 to 32x6. Startup reduced from 6f+8f to 6f+3f.
Sinusoidal Helios (Burst) - Raised Damage from (35x6) to (40x6).
NEW MOVE: Sinusoidal Helios (Air) (632146H) Sinusoidal Helios, but in the Air!
Force Breaks:
FB Nightmare Theatre: A (j.236D) Bedman quickly throws out Task A prime and sets its seal.
FB Nightmare Theatre: B (236D) Bedman places a Task B seal at his location and summons a Task B replay from the air in front of him that spins down to the ground.
FB Nightmare Theatre: C (214D) Bedman rapidly places a Task C seal at his location and sends a Task C replay out.