System Mechanics:
Zer0 Cancel All characters can now press any two (2) of P/K/S to air dash or cancel out of a normal into an air dash!
Force Break (FB) A powerful move that consumes 25% tension to unleash a devastating special ability!
Aerial Dead Angle An aerial version of Dead Angle! Press forward and any two buttons while blocking in the air to perform an attack that will send the oppoent flying back!
Defense Modifier Decreased from 1.12 - 1.02.
Initial Dash Speed Raised from 14,000 - 15,000.
Normals:
2P Startup lowered from 6f to 5f.
2K Proration adjusted from 70% to 80%.
6K Now launches and tumbles on Counter Hit. Throw invulnerability duration increased from 11f to 12f.
2S Startup lowered from 11f to 9f.
c.S Gatlings into 6K.
2D Now launches higher on Counter Hit.
j.D Now special cancellable.
Specials:
Sakura Total Untech time set to 50f. Lowered pushback from 14,000 to 4,000. Launches 28,000.
Suzuran Sakura Lowered startup from 17f to 13f. Raised number of active frames from 2 to 4. Lowered recovery by 2.
Yasha Gatana Lowered startup from 33f to 28f.
Kabari (antiair) Lowered startup from 26f to 20f.
Kabari (ground) Raised untech time from 18f to 30f, changed move type on air hit to air somersault.
Aerial Tatami Untech time lowered- from 24f to 18f. Added Forced Proration 90%.
Overdrives:
Tsurane Sanzu-watashi - Raised Damage from (45x2, 55) to (50x2, 60).
Tsurane Sanzu-watashi (Burst) - Raised Damage from (56x2, 68) to (60x2, 75).
Force Breaks:
FB Tsuki (236D) Baiken lunges forward, gaining a hit of super armor. She pulls out a cannonball and slams it on the opponent. The cannonball is a projectile and is an overhead, with a small YRC window. Upon YRC becomes a mid. Can be performed from Suzuran.
FB Sumire (j.214D) Baiken propels herself forwards with a shot from her arm cannon, able to cancel into 1 of 3 aerial followups during travel.
Tsubaki (Sumire>P) An enhanced version of Tsubaki. Pops the opponent up on hit. Can be used as a crossup attack.
Kikyo (Sumire>K) An enhanced version of Kikyo. Causes groundbounce. Excellent for securing knockdowns at the end of long combos.
Kamaitachi (Sumire>S) Baiken unleashes an indiscriminate explosive barrage of weaponry that wall bounces on hit. Baiken falls faster after performing the move.
FB Kabari (214D) Baiken performs an antiair Kabari very quickly. Whiff cancellable into Himawari (P) until the move becomes active.
Himawari (FB Kabari>P) A faster version of her command grab that can be used in and allows for combo followups