Zer0 Cancel All characters can now press any two (2) of P/K/S to air dash or cancel out of a normal into an air dash!
Force Break (FB) A powerful move that consumes 25% tension to unleash a devastating special ability!
Aerial Dead Angle An aerial version of Dead Angle! Press forward and any two buttons while blocking in the air to perform an attack that will send the oppoent flying back!
Defense Modifier Decreased from 1.06 to 0.96.
Initial Dash Speed Raised from 13,125 to 14,625.
2P Increased active frames from 6f to 9f. Lowered recovery from 19f to 16f.
3P Startup lowered from 11f to 10f.
2K Startup lowered from 7f to 6f. Raised damage from 9 to 18. Increased Initial proration from 70% to 80%. Gatlings into 6P and 3P.
5K Startup lowered from 6f to 5f. Damage raised from 16 to 24. Recovery lowered from 12f to 9f.
6K Total Untech time set to 24f.
2S Increased Untech time from 20f to 24f.
c.S Raised attack level from 2 to 3.
f.S Startup lowered from 9f to 8f. Gatlings into 2d.
5H Startup lowered from 16f to 14f. Is now Jump Cancelable.
j.P Startup lowered from 7f to 6f. Raised active frames from 4f to 6f. Recovery lowered from 9f to 6f. Damage increased from 10 to 15.
j.2S Now vacuums up on air-to-ground hit, making your opponent airborne.
j.D Increased pushback from 14,000 to 19,000.
Rashosen Input changed from 41236H to 236H.
NEW MOVE: Rashosen (Cancel) (D during startup of Rashosen): Quickly cancels Rashosen.
Raiei Groundbounces on hit.
Benten Now jump cancellable on hit. Initial proration adjusted from 90% to 60%.
Sickle Storm Increased damage from (50x2, 30x5) to (60x2, 32x5).
Sickle Storm (Burst) Increased damage from (62x2, 37x5) to (65x2, 40x5).
Shark Strike Removed forced proration. Increased damage from (20, 42) to (25, 45).
FB Chain Turbine (236D) Axl rapidly spins his chains in front of him, hitting low and reflecting projectiles.
FB Hell ignition (214D) Axl slides forwards quickly, hitting low then rising with an Axl bomber. Hard to punish.
FB Grim Reaper (j.623D) Axl quickly performs an Axl bomber, ending by slamming the opponent down with flaming chains, leading into a hard knockdown. If you whiff the second hit, be sure to sure to explore the combo possibilities!